![]() From a 2D side-scrolling perspective, players explore city streets, interact with characters, and traverse platform levels to advance the narrative. In a world where core mediums are less important… you can’t make money from your music, this emerging artform of everything around that, to push that forward, is very interesting to me. This is a narrative adventure game in which players follow the story of Francis Vendetti as he embarks on a journey to find a stage persona. I love the world that David Bowie built around his music, I love the world that Andy Warhol built around his art. The Artful Escape is a narrative adventure with running and jumping sections that combine platform action with music-playing. His deceased Uncle Johnson Vendetti was a star of folk music. “One of the things I love most about music – and this might sound like a weird thing to say – is everything that isn’t the music. The Artful Escape - game about the adventures of Francis guy. “Obviously that was a big part of my life, and my thoughts and ideas were formed throughout those formative years,” he said. I asked if this game was a response to that experience. It was easily the most gorgeous game I saw at PAX, reminiscent of an especially detailed Double Fine adventure, bright and cheerful but with a small hint of sadness.Īs it turns out, Johnny Galvatron used to play in a Melbourne group called the Galvatrons, who had success in that city during the mid 2000s. I wasn’t a great math student, he said, delightfully. ![]() The most striking thing about Francis Vendetti is the way it looks: it plays out like a strange dream with its effulgent starry skies and twilit gardens, populated by eerie creatures with whom you can commune via guitar. Game designer Johnny Galvatron first doodled the monsters of The Artful Escape of Francis Vendetti in his student math book, years ago.
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